An AI animated film is built in four steps: design a character in the style you picked, save it so it stays the same character, animate each image into a shot, and add a voice or a song. No animation software, no drawing, all on one screen.
The common mistake is asking a video engine for a whole animated scene from text. Every shot invents a slightly different character, and the film falls apart. What works: first generate an image of the character in the style you want, save it, and from there generate one image per scene with that same character. Only when the images are right do you animate each one into a shot. That way the hero looks identical from the first frame to the last, which is the difference between an experiment and a film.
Video engines that generate sound together with the picture do not speak Hebrew, so the character's voice is built separately: write the lines, get Hebrew narration in a natural voice, and lip-sync the character to that voice. For children's films and music clips you can also write a song in Hebrew, get it sung at the length you set, and animate the character to its beat.
If you do not want to build shot by shot, write the idea in a sentence, pick an animation style, and get an edited film: script, characters, shots, voice, music and captions. Every stage is shown for approval with its price before anything is charged, and you can stop or change it at any point.
No. You describe the character and the style in words, in Hebrew, and the engine draws. You describe the motion the same way.
Save the character once and bring it back into every new image, and only then animate. Do not ask the video engine to reinvent the character in every shot.
Yes. Narration and songs are in Hebrew, and the character is lip-synced to the voice.
Yes, entirely. For personal, business or commercial use.
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Cadabra AI · Meital Sela · Rehovot, Israel