You have footage already shot and a line that came out wrong, or you want it in another language. Lip sync refits the mouth movement to any voice. Here is how it works and what breaks it.
This is one of those capabilities that is hard to believe until you see it. You take existing footage of a person talking, add a completely different audio file, and the lips refit themselves to the new speech. No reshoot, no actor, no studio. The same clip, different words.
Two options, each with a cost. A real phone recording sounds completely human, but it requires you to re-record on every change. A generated voice lets you change the text in a second, and can also clone an existing voice from a short sample, so the result sounds like you without you recording again.
Worth knowing: The difference between narration that sounds good and narration that sounds robotic is almost always punctuation, not the engine. A full stop creates a pause, a comma creates a breath, and a long unpunctuated sentence comes out flat. Write the text the way you speak, not the way you write a document.
First rule: the engine has to see the mouth. It sounds obvious, but it is the number one cause of a bad result. A hand near the face, a microphone hiding the chin, a sharp profile angle, or a person too far away in frame, all of these leave the engine guessing, and it guesses badly.
Worth knowing: A trick worth knowing in advance: if you are shooting footage you know will be lip-synced, ask the subject to keep their mouth closed and relaxed rather than talking. A mouth already saying different words is harder for the engine than a still one.
Billing is by length, and by the longer of the two: the video or the audio. If you have a ten-second clip and a forty-second audio file, you pay for forty. So before running, trim the audio to exactly the length you need. It sounds minor and it doubles bills.
The sync itself does not care about language, it fits mouth movement to sounds, so Hebrew works. What matters is where the Hebrew voice comes from: not every voice engine genuinely supports Hebrew, and some return something that sounds like accented English. Worth making sure the voice was generated by an engine that actually knows Hebrew before syncing it.
The moment this stops being a trick and becomes a tool is when you stop asking "can this be fixed?" and start planning to shoot once and speak in several languages.
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